stacktrace.js v2.0 is out, featuring ES6 support, better stack frames, and more!
Inspired by sci-fi video games and movie interfaces, these skins utilize dark metallic textures, glowing neon accents (such as cyan, orange, or green), and complex digital equalizer displays. They are ideal for tech enthusiasts and gaming setups. 3. Flat & Modern OS Emulations
These skins mimic real-world electronics, such as high-end car stereos, classic amplifier faces, or retro physical DVD players. They offer a tactile, nostalgic feel to digital playback. OS-Native Themes
Open the layout XML file. This script tells KMPlayer exactly which pixel coordinates correspond to the "Play" button, the window boundaries, and the text fields. Update the colors and font sizes here.
Feeling creative? Making a skin is surprisingly easy, though time-consuming. KMPlayer includes a built-in .
your chosen skin file (typically ending in the .ksf extension). Copy the downloaded file.
More than meets the eye
5 tools in 1!
stacktrace.js - instrument your code and generate stack traces
stacktrace-gps - turn partial code location into precise code location
In version 1.x, We've switched from a synchronous API to an asynchronous one using Promises because synchronous ajax calls are deprecated and frowned upon due to performance implications.
All methods now return stackframes. This Object representation is modeled closely after StackFrame representations in Gecko and V8. All you have to do to get stacktrace.js v0.x behavior is call .toString() on a stackframe.
Use Case: Give me a trace from wherever I am right now
var error = new Error('Boom');
printStackTrace({e: error});
==> Array[String]
v1.x:
var error = new Error('Boom');
StackTrace.fromError(error).then(callback).catch(errback);
==> Promise(Array[StackFrame], Error);
If this is all you need, you don't even need the full stacktrace.js library! Just use error-stack-parser!
ErrorStackParser.parse(new Error('boom'));
Use Case: Give me a trace anytime this function is called
Instrumenting now takes Function references instead of Strings.
v0.x:
function interestingFn() {...};
var p = new printStackTrace.implementation();
p.instrumentFunction(this, 'interestingFn', logStackTrace);
==> Function (instrumented)
p.deinstrumentFunction(this, 'interestingFn');
==> Function (original)
v1.x:
function interestingFn() {...};
StackTrace.instrument(interestingFn, callback, errback);
==> Function (instrumented)
StackTrace.deinstrument(interestingFn);
==> Function (original)
Kmplayer Skins
.parseError()
Error: Error message
at baz (http://url.com/file.js:10:7)
at bar (http://url.com/file.js:7:17)
at foo (http://url.com/file.js:4:17)
at http://url.com/file.js:13:21
Parsed Error
.get()
function foo() {
console.log('foo');
bar();
}
function bar() {
baz();
}
function baz() {
function showTrace(stack) {
var event = new CustomEvent('st:try-show', {detail: stack});
document.body.dispatchEvent(event);
}
function showError(error) {
var event = new CustomEvent('st:try-error', {detail: error});
document.body.dispatchEvent(event);
}
StackTrace.get()
.then(showTrace)
.catch(showError);
}
foo();
StackTrace output
Kmplayer Skins
Inspired by sci-fi video games and movie interfaces, these skins utilize dark metallic textures, glowing neon accents (such as cyan, orange, or green), and complex digital equalizer displays. They are ideal for tech enthusiasts and gaming setups. 3. Flat & Modern OS Emulations
These skins mimic real-world electronics, such as high-end car stereos, classic amplifier faces, or retro physical DVD players. They offer a tactile, nostalgic feel to digital playback. OS-Native Themes
Open the layout XML file. This script tells KMPlayer exactly which pixel coordinates correspond to the "Play" button, the window boundaries, and the text fields. Update the colors and font sizes here.
Feeling creative? Making a skin is surprisingly easy, though time-consuming. KMPlayer includes a built-in .
your chosen skin file (typically ending in the .ksf extension). Copy the downloaded file.
Kmplayer Skins
Turn partial code location into precise code location
This library accepts a code location (in the form of a StackFrame) and returns a new StackFrame with a more accurate location (using source maps) and guessed function names.
Usage
var stackframe = new StackFrame({fileName: 'http://localhost:3000/file.min.js', lineNumber: 1, columnNumber: 3284});
var callback = function myCallback(foundFunctionName) { console.log(foundFunctionName); };
// Such meta. Wow
var errback = function myErrback(error) { console.log(StackTrace.fromError(error)); };
var gps = new StackTraceGPS();
// Pinpoint actual function name and source-mapped location
gps.pinpoint(stackframe).then(callback, errback);
//===> Promise(StackFrame({functionName: 'fun', fileName: 'file.js', lineNumber: 203, columnNumber: 9}), Error)
// Better location/name information from source maps
gps.getMappedLocation(stackframe).then(callback, errback);
//===> Promise(StackFrame({fileName: 'file.js', lineNumber: 203, columnNumber: 9}), Error)
// Get function name from location information
gps.findFunctionName(stackframe).then(callback, errback);
//===> Promise(StackFrame({functionName: 'fun', fileName: 'http://localhost:3000/file.min.js', lineNumber: 1, columnNumber: 3284}), Error)
Simple, cross-browser Error parser. This library parses and extracts function names, URLs, line numbers, and column numbers from the given Error's stack as an Array of StackFrames.
Once you have parsed out StackFrames, you can do much more interesting things. See stacktrace-gps.
Note that in IE9 and earlier, Error objects don't have enough information to extract much of anything. In IE 10, Errors are given a stack once they're thrown.