“If you stop moving, you have already lost. Keep running. Keep firing. And never let anyone weld you to a firing line.”
Have you tried running a full Sanguophage run with Run and Gun and CE? The movement speed buff from Longjump legs makes you a literal anime gunslinger. Share your stories on the RimWorld subreddit. rimworld run and gun combat extended
What followed was the most beautiful chaos my processors have ever modeled. “If you stop moving, you have already lost
Are you struggling with a specific type of enemy (like or Centipedes )? And never let anyone weld you to a firing line
Raider Caravan Ambush (open field)
Because Combat Extended tracks weight and bulk, you must monitor what weapons you clear for mobile firing. A pawn attempting to run and gun with a massive Barrett .50 caliber anti-materiel rifle will move at a absolute crawl and miss every shot. Designate specific "Scout" roles in your colony using lightweight carbines, pistols, and SMGs, leaving the heavy stationary firepower to your fortified snipers and heavy gunners. Mod Compatibility and Configuration Tips
the Run and Gun and Combat Extended combination offers an unparalleled combat experience. The mobility of Run and Gun combined with CE's suppression and ballistics creates fluid, thinking-person's firefights where positioning matters more than weapon stats. However, this comes at the cost of significant setup complexity, ongoing compatibility concerns, and a steep learning curve.