Dungeon Slaves _hot_ (CERTIFIED × METHOD)
A nuanced feature would include a Loyalty Meter . High-loyalty slaves can be promoted to permanent followers (like "Pawns" in Dragon's Dogma ), while low-loyalty ones might sabotage equipment or leave "clues" for rival factions to find the party. RPG Retro Review: A1 Slave Pits of the Undercity
When a player chooses to dismiss a broken, highly stressed hero rather than paying to cure them, the game holds up a mirror to the player, showing how easily the pursuit of mechanical optimization turns the player into the cruel dungeon master. Conclusion: A Mirror to Design and Play Dungeon Slaves
A captive shouldn't just be a piece of furniture. Give them a name, a home, and a specific piece of information that makes the players care about their liberation. A nuanced feature would include a Loyalty Meter
Many titles implement a "karma" or "alignment" system where treating units with cruelty or kindness changes the player's reputation and the world's reaction to them. Conclusion: A Mirror to Design and Play A