Lossless Scaling V2.1.1 Work Today

: The processing for large-scale movements was reworked to be more efficient, allowing for better results even at lower base frame rates like 30 FPS. Artifact Reduction

Would you like a short pros/cons table, or sample before/after settings for a specific game? Lossless Scaling v2.1.1

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. : The processing for large-scale movements was reworked

Choose X2 (doubles FPS) or X3 (triples FPS) based on your baseline performance. This link or copies made by others cannot be deleted

Version 2.1 marked a significant milestone for the tool by introducing X3 Frame Generation Frame Tripling

Lossless Scaling v2.1.1: Evolution of Universal Frame Generation Lossless Scaling v2.1.1

Beyond frame tripling, the 2.1 branch (including hotfixes like 2.1.1) refined the overall user experience: Enhanced Architecture