- Fe - Roblox Laser Gun Giver Script- Link Link
-- Giver Script inside the Part local ServerStorage = game:GetService( "ServerStorage" ) local toolName = "LaserGun" -- Name of your tool in ServerStorage local debounce = false script.Parent.Touched:Connect( function (hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debounce then local tool = ServerStorage:FindFirstChild(toolName) if tool and not player.Backpack:FindFirstChild(toolName) then debounce = true tool:Clone().Parent = player.Backpack task.wait( 2 ) -- Cooldown debounce = false end end end ) Use code with caution. Copied to clipboard 2. The Laser Gun Script (FE Compatible)
-- Define a function to give the limited edition laser gun local function giveLimitedEditionLaserGun(player) -- Check if the player has a certain badge or achievement if player:GetBadgeAsync(123456789) then -- Create and give the limited edition laser gun local limitedEditionLaserGun = limitedEditionLaserGunModel:Clone() limitedEditionLaserGun.Parent = player.Backpack end end - FE - Roblox Laser Gun Giver Script-
-- Define the onTouch function to give the tool. local function onTouch(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and ToolToGive then local toolCopy = ToolToGive:Clone() toolCopy.Parent = player.Backpack print("Gave Laser Gun to " .. player.Name) -- Optional: Destroy the part or disable its touch function after giving. part.Touched:Disconnect() -- Disconnect to prevent repeated giving. end end -- Giver Script inside the Part local ServerStorage
-- Place this in a Server Script inside a Tool local tool = script.Parent local laser = Instance.new("Part") laser.Shape = Enum.PartType.Cylinder laser.Size = Vector3.new(0.2, 0.2, 50) laser.BrickColor = BrickColor.new("Bright red") laser.Material = Enum.Material.Neon local function onTouch(hit) local player = game