You cannot directly place a "10" on a belt. You must build 10 by feeding a 2 and a 5 into a multiplier, or a 7 and a 3 into an adder. As the game progresses, target numbers become massive—thousands, then millions—forcing you to design sprawling arithmetic pipelines.
: Conveyor belts are placed to route numbers through the map. Building structures does not initially cost resources, allowing for limitless geographic experimentation. beltmatic
is a minimalist factory builder where your primary "resources" aren't iron or copper—they're The Core Gameplay Loop Extract & Transport You cannot directly place a "10" on a belt
The map is infinite, and number nodes never run out. Your only constraint is your own layout efficiency. target numbers become massive—thousands