Ryujinx: Shader Caches

Shaders are small programs that tell your GPU how to draw lighting, textures, and effects. The Problem:

Ryujinx’s shader cache implementation also extends to macOS through MoltenVK, a Vulkan implementation layer for Apple’s Metal graphics API. The emulator supports batch compilation before launch, compiling multiple shaders concurrently from background threads. However, as of the time of the macOS port, MoltenVK’s pipeline caching was limited to archiving and reloading shader source code (MSL) after conversion from SPIR-V, rather than caching compiled binaries. ryujinx shader caches

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Shaders are small programs that tell your GPU

Once you’ve downloaded a cache (usually a folder structure or a .zip file), follow these steps: However, as of the time of the macOS