This is the most rewarding step. Always start with a primer.

DirectX 12 or Vulkan is highly recommended to properly compile the advanced skin shaders. Step 1: Extract the Asset Package

In the Project window, right-click the Assets folder and choose . Name it TTL_Carina_002 .

: Check that the extracted folder contains the primary .obj , .fbx , or application-specific character formats, alongside a dedicated Textures folder. 📁 Step 2: Locate Your Target Software Directory

Custom models here are known as "Custom Content" (CC).