Used to handle the 3D rendering pipeline. The original OpenGL calls made by the Java game are translated to WebGL commands so the graphics card (GPU) can render the blocks and entities directly on an HTML5 element.
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Because Eaglercraft is a community-driven reverse-engineering project rather than an official academic publication, there is no single formal "paper" in the traditional sense. However, the technical details are documented across development logs, GitHub repositories, and community wikis. Used to handle the 3D rendering pipeline